# text: "ATC 4.0 is distributed on the honor system and may be freely distributed as long as it is not altered. If you like it, send $10 to the author at the address above."
# item 7: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=336 y2=248
# text: "Help"
# item 8: TEXT (0x88) disabled
# bounds: x1=16 y1=128 x2=384 y2=160
# text: "ATC 4.0 is written in LightSpeed Pascal, a fantastic product of THINK Technologies, Inc., and therefore:"
# item 9: ICON (0xA0) disabled
# bounds: x1=16 y1=160 x2=114 y2=256
# ICON resource ID: 129
DITL_129.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=24 y1=184 x2=84 y2=204
# text: "Resign"
# item 1: TEXT (0x88) disabled
# bounds: x1=0 y1=80 x2=184 y2=128
# text: "^0"
# item 2: ICON (0xA0) disabled
# bounds: x1=59 y1=0 x2=123 y2=64
# ICON resource ID: 128
# item 3: TEXT (0x88) disabled
# bounds: x1=0 y1=64 x2=184 y2=80
# text: "Due to your incompetence, "
# item 4: TEXT (0x88) disabled
# bounds: x1=0 y1=136 x2=184 y2=168
# text: "Your have been given two career choices:"
# item 5: BUTTON (0x04) enabled
# bounds: x1=104 y1=184 x2=164 y2=204
# text: "Be Fired"
DITL_130.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=256 y1=16 x2=304 y2=48
# text: "OK"
# item 1: TEXT (0x88) disabled
# bounds: x1=80 y1=24 x2=232 y2=40
# text: "CONGRATULATIONS !!!!!"
# item 2: ICON (0xA0) disabled
# bounds: x1=9 y1=4 x2=73 y2=68
# ICON resource ID: 129
# item 3: TEXT (0x88) disabled
# bounds: x1=8 y1=72 x2=328 y2=104
# text: "You have completed your shift as air traffic controller with the following results:"
# item 4: TEXT (0x88) disabled
# bounds: x1=9 y1=124 x2=329 y2=140
# text: "^0 AirCraft Directed To Planned Destinations"
# item 5: TEXT (0x88) disabled
# bounds: x1=9 y1=150 x2=337 y2=166
# text: "^1 AirCraft Directed To Unplanned Destinations"
# text: "I am an American sent by my company to work in France for two years. If current plans hold, I will be returning to the United States in the summer of 1988."
# item 5: ICON (0xA0) disabled
# bounds: x1=0 y1=0 x2=98 y2=96
# ICON resource ID: 129
# item 6: TEXT (0x88) disabled
# bounds: x1=8 y1=152 x2=384 y2=200
# text: "I have only had my Mac Plus since March, 1986. Prior to that, I had an Apple II+ for about 5 years. For a living, I program minicomputers to control chemical plants."
# item 7: TEXT (0x88) disabled
# bounds: x1=8 y1=208 x2=384 y2=256
# text: "Almost as much as the shareware fees, I enjoy receiving your comments concerning my programs. Write!"
# text: "This simulation puts you in charge of all of the air traffic in your sector. The schedule of arrivals, departures, and over-flights has already been determined and its your job to guide all of the aircraft safely to their destinations."
# item 6: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 7: TEXT (0x88) disabled
# bounds: x1=32 y1=136 x2=368 y2=216
# text: "For guidance equipment, you have a radar screen, status/command panel, shift clock, current score indicator, wind direction indicator and turn timer. Instructions for these devices is provided on the following pages."
# text: "The radar screen shows the current positions and headings of all of the planes that are currently in the air. If two or more planes are at the same location, only one will appear on the radar."
# item 6: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=152 x2=368 y2=216
# text: "The radar screen also shows all airports in the sector. Airports are numbered from 1 to 5. The airport headings indicate the direction that all planes must use for landings and takeoffs."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=112 x2=376 y2=144
# text: "The space between dots on the radar screen is the distance a plane will travel in one 15 second turn."
# text: "Planes will enter and exit either at one of the eight compass points on the radar screen (N, S, E, W, NE, NW, SE, SW) or at one of the airports."
# item 6: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=88 x2=376 y2=152
# text: "When entering from a compass point, the heading is directly toward the center of the radar. When leaving from a compass point, the heading must be directly away from the center of the radar."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=152 x2=376 y2=216
# text: "When leaving from an airport, the plane will take off in the proper direction for the airport. When landing, the plane must land from the proper direction in order not to crash."
# text: "\'>\' - Aircraft not yet under your control.\n\' \' - Aircraft in the air and OK.\n\'∆\'- Aircraft at airport and ready for takeoff.\n\'•\' - Aircraft in the air and involved in a \'near miss\'."
# item 6: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=40 x2=368 y2=56
# text: "The 1st column shows the current aircraft status:"
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=152 x2=377 y2=218
# text: "A plane on course for its destination will be shown as a solid black silhouette while those not on course will be shown as a white-filled outline. Any aircraft involved in a near miss will blink on the screen."
# item 9: TEXT (0x88) disabled
# bounds: x1=32 y1=120 x2=376 y2=152
# text: "\'=\' - Aircraft on course for scheduled exit.\n\'#\' - Aircraft on course but involved in a \'near miss\'."
# text: "The 3rd column lists the heading and altitude the plane has been commanded to. It\'s blank when the current and commanded headings and altitudes are equal."
# item 7: TEXT (0x88) disabled
# bounds: x1=16 y1=152 x2=384 y2=216
# text: "The 4th column lists the entry point of the plane on the screen. The entry point will either be a compass point and altitude (NE5; enter from NE at level 5) or an airport that the plane will leave from (AP2; airport #2)."
# item 8: TEXT (0x88) disabled
# bounds: x1=16 y1=40 x2=384 y2=104
# text: "The 2nd column gives the current heading (N, S, E, W, NE, NW, SE, & SW) and altitude (level 0 to 8) for aircraft under your control. It is blank for aircraft that are not yet under your control."
# text: "The 5th column shows the exit point to which the plane must be directed. The exit will either be a compass point and altitude on the radar screen or an airport."
# item 7: TEXT (0x88) disabled
# bounds: x1=16 y1=96 x2=384 y2=144
# text: "The 6th column shows the amount of time remaining, in minutes and seconds, until the plane enters your sector or is available to take off from an airport."
# item 8: TEXT (0x88) disabled
# bounds: x1=16 y1=152 x2=384 y2=216
# text: "Once under your control, the 7th column shows the amount of time remaining in which the plane must reach its exit point. If late, the plane will run out of fuel before reaching its ultimate destination."
DITL_147.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=252 x2=12 y2=260
# data: ".J"
# item 4: TEXT (0x88) disabled
# bounds: x1=96 y1=8 x2=296 y2=40
# text: "AirCraft Control Commands\n======================="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=16 y1=32 x2=375 y2=114
# text: "The AirCraft Control Commands allow you to issue orders to the currently selected aircraft. To select an aircraft, use the mouse and click on the image of the plane or airport on the radar screen or a line on the air traffic schedule."
# item 7: TEXT (0x88) disabled
# bounds: x1=16 y1=152 x2=376 y2=216
# text: "If a position on the radar screen is selected that contains multiple aircraft, they will all be highlighted on the air traffic schedule. The control commands are only active when a single aircraft is selected."
# item 8: TEXT (0x08) enabled
# bounds: x1=16 y1=116 x2=376 y2=148
# text: "The plane\'s radar image will be highlighted with a box when it\'s selected."
# text: "The heading commands allow turns of 45°, 90°, 135° and 180° to the right or left relative to the current heading. The \'∆\' command causes a plane to cancel all turns and continue straight at its current heading."
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=168 x2=384 y2=216
# text: "A plane turns 45° per move. It moves at its initial heading before turning. A plane turning 90° will move straight, turn 45°, move straight again, and turn 45°."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=112 x2=384 y2=160
# text: "The \'‚àû\' command causes a plane to circle. It can only be used on planes already turning. The current direction of turn determines the circling direction. "
# text: "The altitude commands instruct a plane to change to a specified altitude (levels 0 to 8). A plane ascends or descends 1 level per move on the radar screen."
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=88 x2=384 y2=136
# text: "A plane begins to change altitude immediately after receiving a command and will ascend or descend 1 level in its next move."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=136 x2=384 y2=216
# text: "The \'*\' command causes a plane to land at its destination airport if its path crosses it. It is only active when a plane is at or commanded to an altitude of level 1 and is cancelled by any other command issued to the plane."
DITL_150.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=251 x2=22 y2=260
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=152 y1=8 x2=232 y2=40
# text: "Play Menu\n========="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=48 x2=312 y2=64
# text: "The play menu presents these commands:"
# item 7: TEXT (0x88) disabled
# bounds: x1=40 y1=72 x2=361 y2=123
# text: "• Play The Game With A New Schedule\n• Play The Game With The Current Schedule\n• End The Game"
# item 8: TEXT (0x88) disabled
# bounds: x1=27 y1=138 x2=379 y2=202
# text: "Playing with a new schedule creates a new schedule based on the current game options. Playing with the current schedule uses the same as used in the most recent game or load schedule command."
DITL_151.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=250 x2=24 y2=260
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=144 y1=8 x2=232 y2=40
# text: "Play Menu\n========="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=40 x2=384 y2=120
# text: "When a game is started, the airline schedule for your shift is shown. You must direct each plane to its assigned destination without crashing it and minimize the number of near misses to maximize your score."
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=128 x2=384 y2=176
# text: "While playing, the End Game option is available. Selecting End Game terminates the current game and will allow a new game to be started."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=184 x2=384 y2=216
# text: "Clicking the small Pause box, to the upper left of the radar screen, will suspend the game without penalty."
DITL_152.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=250 x2=25 y2=260
# data: "DI"
# item 4: TEXT (0x88) disabled
# bounds: x1=144 y1=8 x2=224 y2=40
# text: "Other Menu\n=========="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=32 y1=40 x2=248 y2=56
# text: "Three selections are available:"
# item 7: TEXT (0x88) disabled
# bounds: x1=88 y1=64 x2=243 y2=133
# text: "• Set Game Options\n• Instructions\n• Show High Scores\n• Playback Last Game"
# item 8: TEXT (0x88) disabled
# bounds: x1=32 y1=144 x2=368 y2=208
# text: "Selecting Instructions presents all of this invaluable information. Selecting Show High Scores presents the top ten high scores recorded to date. The other selections are explained later."
DITL_153.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=1 y1=253 x2=33 y2=260
# data: "$a"
# item 4: TEXT (0x88) disabled
# bounds: x1=144 y1=8 x2=248 y2=40
# text: "Game Options\n============"
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=40 x2=384 y2=56
# text: "Nine game difficulty level parameters can be altered:"
# item 7: TEXT (0x88) disabled
# bounds: x1=48 y1=56 x2=320 y2=136
# text: "• Number of aircraft in your schedule\n• Amount of time in your shift\n• Number of airports in your schedule\n• Required airplane altitude separation\n• Required airplane distance separation"
# item 8: TEXT (0x88) disabled
# bounds: x1=16 y1=200 x2=376 y2=216
# text: "Save Options will keep your new settings as defaults."
# item 9: TEXT (0x88) disabled
# bounds: x1=48 y1=136 x2=312 y2=200
# text: "• Number of hill obstacles\n• Number of tower obstacles\n• Size of restricted flight area\n• Current weather conditions"
DITL_154.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=3 y1=250 x2=21 y2=260
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=128 y1=8 x2=264 y2=40
# text: "High Score Display\n==============="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=40 x2=376 y2=88
# text: "Selecting the Show High Score item from the command menu will display the 10 highest scores achieved. Only positive scores are considered. "
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=96 x2=376 y2=144
# text: "If you achieve a score in the top 10, you will be asked to enter your name and it will be included on the list."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=152 x2=376 y2=184
# text: "The Clear Scores button will allow you to clear the list. "
DITL_155.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=250 x2=14 y2=260
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=144 y1=8 x2=216 y2=40
# text: "File Menu\n========"
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=26 y1=40 x2=318 y2=58
# text: "The file menu presents these commands:"
# item 7: TEXT (0x88) disabled
# bounds: x1=99 y1=57 x2=219 y2=105
# text: "• Load Schedule\n• Save Schedule\n• Quit The Game"
# item 8: TEXT (0x88) disabled
# bounds: x1=26 y1=188 x2=331 y2=206
# text: "Quit ends the session of Air Traffic Controller."
# item 9: TEXT (0x88) disabled
# bounds: x1=27 y1=112 x2=377 y2=179
# text: "The Save Schedule command saves the current schedule as a separate document. The Load Schedule command loads one of these documents as the current schedule."
DITL_156.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=251 x2=23 y2=260
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=147 y1=9 x2=243 y2=41
# text: "Game Playing\n==========="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=40 x2=376 y2=72
# text: "If you cause an airplane to crash, you immediately lose the game. An aircraft can crash by:"
# item 7: TEXT (0x88) disabled
# bounds: x1=48 y1=80 x2=352 y2=144
# text: "• Crashing into another aircraft in mid air\n• Running out of fuel in mid air\n• Landing without an FAA approved airport\n• Hitting a hill or a tower"
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=152 x2=376 y2=218
# text: "A \'near miss\' event is registered whenever two aircraft are not separated by either their required altitude or distance spacing or when a plane flies through a restricted area or thunderstorm."
DITL_157.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=252 x2=27 y2=260
# data: 1022
# item 4: TEXT (0x88) disabled
# bounds: x1=147 y1=9 x2=243 y2=41
# text: "Game Playing\n==========="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=40 x2=376 y2=104
# text: "The Shift Clock, located to the upper right of the radar screen, indicates the amount of time left in your shift. All aircraft must be accounted for by the time your shift ends."
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=112 x2=376 y2=176
# text: "The Turn Timer, located to the lower right of the radar screen, counts off the 15 seconds between turns. You can use it to determine how much time remains until the aircraft \'move\'."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=184 x2=376 y2=216
# text: "The Score Display, to the lower left of the radar screen, shows your current game score."
DITL_158.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=1 y1=252 x2=17 y2=260
# data: "DI"
# item 4: TEXT (0x88) disabled
# bounds: x1=136 y1=8 x2=232 y2=40
# text: "Game Scoring\n==========="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=23 y1=37 x2=375 y2=85
# text: "Using the difficulty level settings, a points per plane value is calculated and shown on the Set Options display. The formula used to calculate this value is:"
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=96 x2=376 y2=144
# text: "Points per Plane=(#planes * (#hills + #towers + zone value + weather value + #airports * 2 + 2) * \n(altitude + distance separation-1)) / (time-10) + 10"
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=152 x2=384 y2=216
# text: "The zone values are 0, 4, 16, 36 for none, small, medium, large. The weather values are 0, 8, 15 for good, bad, deadly. The maximum number of points per plane is 2500 while the minimum is 10."
DITL_159.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=252 x2=33 y2=260
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=136 y1=8 x2=232 y2=40
# text: "Game Scoring\n==========="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=48 x2=376 y2=96
# text: "When all of the planes have been safely dispatched, your performance is evaluated using the following formula:"
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=104 x2=72 y2=120
# text: "Score="
# item 8: TEXT (0x88) disabled
# bounds: x1=72 y1=104 x2=376 y2=136
# text: "Points per Plane * (#Arriving as scheduled -(#Near misses/2)) * ((100-#Playbacks)/100)"
# item 9: TEXT (0x88) disabled
# bounds: x1=24 y1=144 x2=376 y2=208
# text: "The maximum score is 150000 (2500 points per plane * 60 planes, with no Playbacks). There is no minimum score (you can have as many near misses as you like)."
DITL_160.txt
# 10 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=249 x2=22 y2=258
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=128 y1=8 x2=240 y2=40
# text: "Game Strategy\n============"
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=40 x2=376 y2=72
# text: "Obviously, you want to maximize the number of planes directed to their correct destinations."
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=80 x2=376 y2=112
# text: "It is better to exit or land a plane at a wrong destination than to have it run out of fuel and crash."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=120 x2=376 y2=152
# text: "Beware of accumulating too many \'near misses\' since they can lower your score very quickly."
# item 9: TEXT (0x88) disabled
# bounds: x1=24 y1=160 x2=376 y2=208
# text: "To prevent boredom, click the mouse in either the small circular turn timer or the rectangular game clock. Each click advances the game one turn."
DITL_161.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=3 y1=251 x2=22 y2=260
# data: 2400
# item 4: TEXT (0x88) disabled
# bounds: x1=128 y1=8 x2=277 y2=39
# text: "Playback Last Game\n================="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=48 x2=376 y2=80
# text: "The Playback option will replay the last game allowing you to see where things went wrong. "
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=88 x2=376 y2=152
# text: "During the playback, any planes that did not exit at their assigned exit points will be shown as a white-filled outline so that you can concentrate on those that did not exit correctly."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=160 x2=376 y2=208
# text: "Click on the shift clock or turn timer to advance the clock. The Pause box can be used to stop the clock without obstructing the radar screen."
DITL_162.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=253 x2=32 y2=260
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=128 y1=8 x2=277 y2=39
# text: "Playback Last Game\n================="
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=17 y1=40 x2=385 y2=88
# text: "Clicking on any control in the Control Panel will give you a chance to take over and finish the game. This allows you to recover from any fatal errors you make."
# item 7: TEXT (0x88) disabled
# bounds: x1=16 y1=184 x2=384 y2=216
# text: "The Playback option will not be available if the record buffer overflows, which is a very unlikely event."
# item 8: TEXT (0x88) disabled
# bounds: x1=16 y1=96 x2=384 y2=176
# text: "Each time you take back the controls, a 1% penalty is imposed on your final score. If you playback 5 times, each time avoiding a new problem to improve your performance, your score will be 95% of what it would be if you played the game from the beginning."
# text: "In addition to airports, the radar screen shows any significant obstacles such as restricted areas, hills, towers, and thunder storms. Thunderstorms move in direction of the wind, which is shown in the wind direction indicator window."
# item 7: TEXT (0x88) disabled
# bounds: x1=24 y1=152 x2=383 y2=219
# text: "To preview the planes entering in the next minute, place the cursor in the frame of the radar window near the entry point of interest and hold the mouse button down."
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=120 x2=384 y2=152
# text: "The altitude levels for hills and towers are shown and they can be flown over without penalty."
DITL_164.txt
# 9 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=56 y1=224 x2=112 y2=248
# text: "Done"
# item 1: BUTTON (0x04) enabled
# bounds: x1=160 y1=224 x2=240 y2=248
# text: "Next Page"
# item 2: BUTTON (0x04) enabled
# bounds: x1=280 y1=224 x2=352 y2=248
# text: "Last Page"
# item 3: CUSTOM (0x80) disabled
# bounds: x1=0 y1=252 x2=27 y2=260
# data: "NE"
# item 4: TEXT (0x88) disabled
# bounds: x1=128 y1=8 x2=240 y2=40
# text: "Go Mode Menu\n============"
# item 5: TEXT (0x88) disabled
# bounds: x1=312 y1=16 x2=372 y2=36
# text: "Page ^0"
# item 6: TEXT (0x88) disabled
# bounds: x1=24 y1=56 x2=344 y2=72
# text: "The go mode menu presents these commands:"
# item 7: TEXT (0x88) disabled
# bounds: x1=80 y1=80 x2=272 y2=112
# text: "• Go Slow Until Mouse Down\n• Go Fast Until Mouse Down"
# item 8: TEXT (0x88) disabled
# bounds: x1=24 y1=120 x2=374 y2=187
# text: "Selecting either of these commands causes the game to proceed automatically until you press the mouse down. It is useful for playbacks or when there is a large interval until the next plane."
DITL_256.txt
# 25 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=134 y1=256 x2=154 y2=272
# text: "1"
# item 1: BUTTON (0x04) enabled
# bounds: x1=134 y1=277 x2=154 y2=293
# text: "4"
# item 2: BUTTON (0x04) enabled
# bounds: x1=107 y1=298 x2=127 y2=314
# text: "6"
# item 3: BUTTON (0x04) enabled
# bounds: x1=161 y1=256 x2=181 y2=272
# text: "2"
# item 4: BUTTON (0x04) enabled
# bounds: x1=134 y1=298 x2=154 y2=314
# text: "7"
# item 5: BUTTON (0x04) enabled
# bounds: x1=107 y1=277 x2=127 y2=293
# text: "3"
# item 6: BUTTON (0x04) enabled
# bounds: x1=161 y1=277 x2=181 y2=293
# text: "5"
# item 7: BUTTON (0x04) enabled
# bounds: x1=107 y1=256 x2=127 y2=272
# text: "0"
# item 8: TEXT (0x88) disabled
# bounds: x1=116 y1=234 x2=175 y2=250
# text: "Altitude"
# item 9: BUTTON (0x04) enabled
# bounds: x1=43 y1=250 x2=63 y2=281
# text: "∆"
# item 10: BUTTON (0x04) enabled
# bounds: x1=16 y1=250 x2=38 y2=264
# text: "45"
# item 11: BUTTON (0x04) enabled
# bounds: x1=16 y1=267 x2=38 y2=281
# text: "90"
# item 12: BUTTON (0x04) enabled
# bounds: x1=13 y1=284 x2=41 y2=298
# text: "135"
# item 13: BUTTON (0x04) enabled
# bounds: x1=13 y1=301 x2=41 y2=315
# text: "180"
# item 14: BUTTON (0x04) enabled
# bounds: x1=68 y1=250 x2=90 y2=264
# text: "45"
# item 15: BUTTON (0x04) enabled
# bounds: x1=68 y1=267 x2=90 y2=281
# text: "90"
# item 16: BUTTON (0x04) enabled
# bounds: x1=65 y1=284 x2=93 y2=298
# text: "135"
# item 17: TEXT (0x88) disabled
# bounds: x1=37 y1=233 x2=75 y2=247
# text: "Turns"
# item 18: BUTTON (0x04) enabled
# bounds: x1=161 y1=298 x2=181 y2=314
# text: "8"
# item 19: CUSTOM (0x00) enabled
# bounds: x1=0 y1=15 x2=190 y2=219
# data: D920
# item 20: TEXT (0x88) disabled
# bounds: x1=1 y1=220 x2=189 y2=234
# text: "AirCraft Control Commands"
# item 21: TEXT (0x88) disabled
# bounds: x1=26 y1=0 x2=167 y2=14
# text: "Air Traffic Schedule"
# item 22: BUTTON (0x04) enabled
# bounds: x1=65 y1=301 x2=93 y2=315
# text: "180"
# item 23: BUTTON (0x04) enabled
# bounds: x1=43 y1=284 x2=63 y2=298
# text: "*"
# item 24: BUTTON (0x04) enabled
# bounds: x1=43 y1=301 x2=63 y2=315
# text: "‚àû"
DITL_257.txt
# 74 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=152 y1=208 x2=208 y2=240
# text: "Done"
# item 1: TEXT (0x88) disabled
# bounds: x1=160 y1=8 x2=288 y2=24
# text: "ATC GAME OPTIONS"
# item 2: TEXT (0x88) disabled
# bounds: x1=8 y1=40 x2=56 y2=56
# text: "Planes"
# item 3: TEXT (0x88) disabled
# bounds: x1=160 y1=24 x2=288 y2=40
# text: "==============="
# item 4: TEXT (0x88) disabled
# bounds: x1=64 y1=40 x2=120 y2=56
# text: "Minutes"
# item 5: TEXT (0x88) disabled
# bounds: x1=128 y1=40 x2=184 y2=56
# text: "Airports"
# item 6: TEXT (0x88) disabled
# bounds: x1=200 y1=40 x2=312 y2=56
# text: "Aircraft Spacing"
# item 7: TEXT (0x88) disabled
# bounds: x1=201 y1=56 x2=257 y2=72
# text: "Altitude"
# item 8: TEXT (0x88) disabled
# bounds: x1=261 y1=56 x2=325 y2=72
# text: "Distance"
# item 9: TEXT (0x88) disabled
# bounds: x1=264 y1=152 x2=303 y2=168
# text: ""
# item 10: TEXT (0x88) disabled
# bounds: x1=136 y1=152 x2=256 y2=168
# text: "Points per Plane="
# item 11: BUTTON (0x04) enabled
# bounds: x1=248 y1=208 x2=304 y2=240
# text: "Save\nOptions"
# item 12: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=56 x2=56 y2=72
# text: " 5"
# item 13: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=72 x2=56 y2=88
# text: "10"
# item 14: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=88 x2=56 y2=104
# text: "15"
# item 15: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=104 x2=56 y2=120
# text: "20"
# item 16: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=120 x2=56 y2=136
# text: "25"
# item 17: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=136 x2=56 y2=152
# text: "30"
# item 18: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=152 x2=56 y2=168
# text: "35"
# item 19: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=168 x2=56 y2=184
# text: "40"
# item 20: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=184 x2=56 y2=200
# text: "45"
# item 21: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=200 x2=56 y2=216
# text: "50"
# item 22: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=216 x2=56 y2=232
# text: "55"
# item 23: RADIO_BUTTON (0x06) enabled
# bounds: x1=16 y1=232 x2=56 y2=248
# text: "60"
# item 24: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=56 x2=112 y2=72
# text: "20"
# item 25: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=72 x2=112 y2=88
# text: "25"
# item 26: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=88 x2=112 y2=104
# text: "30"
# item 27: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=104 x2=112 y2=120
# text: "35"
# item 28: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=120 x2=112 y2=136
# text: "40"
# item 29: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=136 x2=112 y2=152
# text: "45"
# item 30: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=152 x2=112 y2=168
# text: "50"
# item 31: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=168 x2=112 y2=184
# text: "55"
# item 32: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=184 x2=112 y2=200
# text: "60"
# item 33: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=200 x2=112 y2=216
# text: "65"
# item 34: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=216 x2=112 y2=232
# text: "70"
# item 35: RADIO_BUTTON (0x06) enabled
# bounds: x1=72 y1=232 x2=112 y2=248
# text: "75"
# item 36: RADIO_BUTTON (0x06) enabled
# bounds: x1=136 y1=56 x2=176 y2=72
# text: "1"
# item 37: RADIO_BUTTON (0x06) enabled
# bounds: x1=136 y1=72 x2=176 y2=88
# text: "2"
# item 38: RADIO_BUTTON (0x06) enabled
# bounds: x1=136 y1=88 x2=176 y2=104
# text: "3"
# item 39: RADIO_BUTTON (0x06) enabled
# bounds: x1=136 y1=104 x2=176 y2=120
# text: "4"
# item 40: RADIO_BUTTON (0x06) enabled
# bounds: x1=136 y1=120 x2=176 y2=136
# text: "5"
# item 41: RADIO_BUTTON (0x06) enabled
# bounds: x1=208 y1=72 x2=248 y2=88
# text: "1"
# item 42: RADIO_BUTTON (0x06) enabled
# bounds: x1=208 y1=88 x2=248 y2=104
# text: "2"
# item 43: RADIO_BUTTON (0x06) enabled
# bounds: x1=208 y1=104 x2=248 y2=120
# text: "3"
# item 44: RADIO_BUTTON (0x06) enabled
# bounds: x1=272 y1=72 x2=312 y2=88
# text: "1"
# item 45: RADIO_BUTTON (0x06) enabled
# bounds: x1=272 y1=88 x2=312 y2=104
# text: "2"
# item 46: RADIO_BUTTON (0x06) enabled
# bounds: x1=272 y1=104 x2=312 y2=120
# text: "3"
# item 47: TEXT (0x88) disabled
# bounds: x1=136 y1=176 x2=256 y2=192
# text: "Maximum Score="
# item 48: TEXT (0x88) disabled
# bounds: x1=264 y1=176 x2=319 y2=192
# text: ""
# item 49: CUSTOM (0x80) disabled
# bounds: x1=0 y1=256 x2=8 y2=264
# data: BA05
# item 50: TEXT (0x88) disabled
# bounds: x1=344 y1=56 x2=380 y2=72
# text: "Hills"
# item 51: TEXT (0x88) disabled
# bounds: x1=344 y1=40 x2=416 y2=56
# text: "Obstacles"
# item 52: TEXT (0x88) disabled
# bounds: x1=400 y1=56 x2=456 y2=72
# text: "Towers"
# item 53: TEXT (0x88) disabled
# bounds: x1=328 y1=168 x2=400 y2=200
# text: "Restricted\nZone"
# item 54: TEXT (0x88) disabled
# bounds: x1=408 y1=184 x2=472 y2=200
# text: "Weather"
# item 55: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=200 x2=472 y2=216
# text: "Good"
# item 56: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=216 x2=472 y2=232
# text: "Bad"
# item 57: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=232 x2=472 y2=248
# text: "Deadly"
# item 58: RADIO_BUTTON (0x06) enabled
# bounds: x1=344 y1=72 x2=384 y2=88
# text: "0"
# item 59: RADIO_BUTTON (0x06) enabled
# bounds: x1=344 y1=88 x2=384 y2=104
# text: "2"
# item 60: RADIO_BUTTON (0x06) enabled
# bounds: x1=344 y1=104 x2=384 y2=120
# text: "4"
# item 61: RADIO_BUTTON (0x06) enabled
# bounds: x1=344 y1=120 x2=384 y2=136
# text: "6"
# item 62: RADIO_BUTTON (0x06) enabled
# bounds: x1=344 y1=136 x2=384 y2=152
# text: "8"
# item 63: RADIO_BUTTON (0x06) enabled
# bounds: x1=344 y1=152 x2=384 y2=168
# text: "10"
# item 64: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=72 x2=448 y2=88
# text: "0"
# item 65: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=88 x2=448 y2=104
# text: "2"
# item 66: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=104 x2=448 y2=120
# text: "4"
# item 67: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=120 x2=448 y2=136
# text: "6"
# item 68: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=136 x2=448 y2=152
# text: "8"
# item 69: RADIO_BUTTON (0x06) enabled
# bounds: x1=408 y1=152 x2=448 y2=168
# text: "10"
# item 70: RADIO_BUTTON (0x06) enabled
# bounds: x1=328 y1=200 x2=400 y2=216
# text: "None"
# item 71: RADIO_BUTTON (0x06) enabled
# bounds: x1=328 y1=216 x2=400 y2=232
# text: "Small"
# item 72: RADIO_BUTTON (0x06) enabled
# bounds: x1=328 y1=232 x2=400 y2=248
# text: "Medium"
# item 73: RADIO_BUTTON (0x06) enabled
# bounds: x1=328 y1=248 x2=400 y2=264
# text: "Large"
DITL_258.txt
# 46 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=32 y1=8 x2=80 y2=40
# text: "Done"
# item 1: TEXT (0x88) disabled
# bounds: x1=96 y1=8 x2=344 y2=40
# text: "High Scores For Air Traffic Controller\n=============================="
# item 2: TEXT (0x88) disabled
# bounds: x1=32 y1=48 x2=424 y2=80
# text: "Score Name Date Time\n------ ----------------------------- -------- -----"
# item 3: TEXT (0x88) disabled
# bounds: x1=0 y1=80 x2=20 y2=240
# text: " 1\n 2\n 3\n 4\n 5\n 6\n 7\n 8\n 9\n10"
# item 4: BUTTON (0x04) enabled
# bounds: x1=360 y1=8 x2=424 y2=40
# text: "Clear\nScores"
# item 5: TEXT (0x88) disabled
# bounds: x1=32 y1=80 x2=80 y2=96
# text: " "
# item 6: TEXT (0x88) disabled
# bounds: x1=32 y1=96 x2=80 y2=112
# text: " "
# item 7: TEXT (0x88) disabled
# bounds: x1=32 y1=112 x2=80 y2=128
# text: " "
# item 8: TEXT (0x88) disabled
# bounds: x1=32 y1=128 x2=80 y2=144
# text: " "
# item 9: TEXT (0x88) disabled
# bounds: x1=32 y1=144 x2=80 y2=160
# text: " "
# item 10: TEXT (0x88) disabled
# bounds: x1=32 y1=160 x2=80 y2=176
# text: " "
# item 11: TEXT (0x88) disabled
# bounds: x1=32 y1=176 x2=80 y2=192
# text: " "
# item 12: TEXT (0x88) disabled
# bounds: x1=32 y1=192 x2=80 y2=208
# text: " "
# item 13: TEXT (0x88) disabled
# bounds: x1=32 y1=208 x2=80 y2=224
# text: " "
# item 14: TEXT (0x88) disabled
# bounds: x1=32 y1=224 x2=80 y2=240
# text: " "
# item 15: TEXT (0x88) disabled
# bounds: x1=88 y1=80 x2=296 y2=96
# text: ""
# item 16: TEXT (0x88) disabled
# bounds: x1=88 y1=96 x2=296 y2=112
# text: " "
# item 17: TEXT (0x88) disabled
# bounds: x1=88 y1=112 x2=296 y2=128
# text: " "
# item 18: TEXT (0x88) disabled
# bounds: x1=88 y1=128 x2=296 y2=144
# text: " "
# item 19: TEXT (0x88) disabled
# bounds: x1=88 y1=144 x2=296 y2=160
# text: " "
# item 20: TEXT (0x88) disabled
# bounds: x1=88 y1=160 x2=296 y2=176
# text: " "
# item 21: TEXT (0x88) disabled
# bounds: x1=88 y1=176 x2=296 y2=192
# text: " "
# item 22: TEXT (0x88) disabled
# bounds: x1=88 y1=192 x2=296 y2=208
# text: " "
# item 23: TEXT (0x88) disabled
# bounds: x1=88 y1=208 x2=296 y2=224
# text: " "
# item 24: TEXT (0x88) disabled
# bounds: x1=88 y1=224 x2=296 y2=240
# text: " "
# item 25: TEXT (0x88) disabled
# bounds: x1=304 y1=80 x2=368 y2=96
# text: " "
# item 26: TEXT (0x88) disabled
# bounds: x1=304 y1=96 x2=368 y2=112
# text: " "
# item 27: TEXT (0x88) disabled
# bounds: x1=304 y1=112 x2=368 y2=128
# text: " "
# item 28: TEXT (0x88) disabled
# bounds: x1=304 y1=128 x2=368 y2=144
# text: " "
# item 29: TEXT (0x88) disabled
# bounds: x1=304 y1=144 x2=368 y2=160
# text: " "
# item 30: TEXT (0x88) disabled
# bounds: x1=304 y1=160 x2=368 y2=176
# text: " "
# item 31: TEXT (0x88) disabled
# bounds: x1=304 y1=176 x2=368 y2=192
# text: " "
# item 32: TEXT (0x88) disabled
# bounds: x1=304 y1=192 x2=368 y2=208
# text: " "
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# text: " "
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# text: " "
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# text: " "
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# text: " "
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# text: " "
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# data: 00A0
DITL_259.txt
# 6 entries
# item 0: BUTTON (0x04) enabled
# bounds: x1=104 y1=96 x2=280 y2=128
# text: "Hall Of Fame"
# item 1: EDIT_TEXT (0x90) disabled
# bounds: x1=83 y1=66 x2=293 y2=83
# text: ""
# item 2: BUTTON (0x04) enabled
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# text: "Too Shy"
# item 3: ICON (0xA0) disabled
# bounds: x1=8 y1=16 x2=72 y2=80
# ICON resource ID: 129
# item 4: TEXT (0x88) disabled
# bounds: x1=80 y1=8 x2=296 y2=56
# text: " CONGRATULATIONS !!!\nThis is one of the top 10 scores!\nEnter your name below:"